Session 4 of 5 · 60 minutes
Game Design: Quest Game
Design a game with a goal: a quest through different scenes, with choices, items and a way to win.
Goals
By the end of this session you can:
- Plan a game with a goal, a challenge and a way to win
- Switch backdrops to move the player between scenes
- Use broadcast to tell sprites when something happens
- Remix a game starter project: Quest Game or Escape Game
Words to know
- backdrop
- The picture behind the sprites. Switching backdrops can make a new room or a new level.
- broadcast
- A message one sprite sends so other sprites can react to it.
- goal
- What the player is trying to do to win the game.
The lesson
Step 1: Quest Game
Today’s main project is Game Design - Quest Game. Open a starter, play it all the way through, and use See inside to find out how it works.
- Quest Game: pick the starter you like:
Step 2: Plan a game
Before you change anything, answer three questions about the game you are playing:
- What is the goal? (What does the player do to win?)
- What is the challenge? (What gets in the way?)
- What is the story? (Who is the player, and where?)
Write one sentence for each. Your changes will be better when you know what the game is for.
Step 3: Scenes with backdrops
Open the Backdrops tab and add a backdrop for each scene. Use switch backdrop to from Looks to move the player from one scene to another, for example when they click a door.
Step 4: Tell other sprites what happened
broadcast sends a message. A sprite with when I receive hears it and runs its own script. For example, when the player clicks the key, the key sprite can broadcast “got key”, and the door sprite can open when it receives “got key”.
Step 5: Project to remix
If your class finishes the main project early, try this one.
- Game Design - Escape Game: Starter project
Exercise
Two rooms
- Create two backdrops: room 1 and room 2.
- Add a door sprite. In room 1, make it go to the right side of the stage.
- On the door: when this sprite clicked, then switch backdrop to room 2.
- Add a say block on a character that says "You made it!" when the second room shows (use when backdrop switches to room 2).
- Click the green flag, then click the door, and see if it works.
Need a hint?
switch backdrop to is in Looks. when backdrop switches to is in Events.
Small project
My quest
Remix a game starter project and turn it into a quest of your own.
- Open the Quest Game (choose one of its starters) and click Remix.
- Play it all the way through. What is the goal? What is the challenge?
- Change the story: new characters, new backdrops and new words.
- Add one new challenge or one new scene.
- Test it all the way to the end, then ask a classmate to play.
Stretch it: Add a score or a number of lives that change while you play.
Quiz
Check your understanding
Pick one answer for each question. Your score appears right in the page; nothing is sent anywhere.
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